N64 Wad Injector

InjectorInjector

Here I will post Injected VC games, there is no guarantee they will work so don't get mad and alot of games may never work properly. Ask for a game and I'll try to find it. Sorry guys for the high volume tutorial music. Wasn't that loud it seemed in my video editor. All the files needed: http://www.mediafire.com/file/6oheiqpiu0b. For inject a N64 ROM into the 'Bomberman Hero (U)' WAD, you MUST edit the ROM you want to inject in order for prevent the HOME button from crashing the game, before compressing it. Just open the ROM file with a hex editor (I recommend HxD), then replace the ID of the game (ex. NPOE) with 'NBDE' (without quotes). 007 goldeneye found in WADs: goldeneye.wad, gold64.wad, gold64 deh engine version.wad, 32in24-7-007.wad, Super Sonic DooM, Ultima Doom, 007: Licenc.


This project started as a small request and template sharing thread over gbatemp, it eventually grow into a big project which goal is set a standart for Wii U injection, now it adds practically all injectable console templates. Story Mode letters doesn't show, but letters in game shows. It does not matter what region the 'Wii Virtual Console Channel (.wad)' is. Fix a bug where the short name was always used as a long name. Useful if you just want to edit some option of the Virtual Console without modifying anything else. Compatibility list for Wii U Wii Injection. The hack modifies the rom so it saves in 'SRAM', which the Wii Emulator supports. 2 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).
NOTE: Most information outdated. The 'Hit Points Restoration Hack' can be applied: Add this setting to the config file to load the Japanese title 'Rumble Kids' (setting the emulator's country to 'Japan'): console.machine_country='jp', Add this setting to the config file to run the game in English: console.machine_country='us', Add this setting to the config file to run the game in Japanese: console.machine_country='jp'.
Works perfectly with some very minor glitches. Looks like it is trying to cause image burn after death. An icon used to represent a menu that can be toggled by interacting with this icon. The original game uses 'Serial EEPROM' to save data, which the Wii Emulator does not support. You can change the Virtual Console settings. Black screen after pressing start on the title screen. ].nes' NES ROM file. [GBAtemp doesn't allow links to copyrighted material], Extract all the 5.app contents using HowardC's U8 Tool. ROM MUST be compressed to LZ77 format, replacing the LZ77N43800AL.BIN file with the compressed ROM. Crashes about ten seconds after controller screen.
This makes them perfect for injecting custom ROMs in, as PAL60 uses the same number of lines and refresh rate as NTSC. File types types '.gen' or '.md' are the same as '.bin' files so they can be used as well. Change the speed emulation, 60 FPS (for NTSC games) or 50 FPS (for PAL games). Learn more, We use analytics cookies to understand how you use our websites so we can make them better, e.g. They MUST be injected manually due to the size of the SuperGrafx ROM files (average size 1 MB per SuperGrafx ROM, beating a normal PCE ROM of 384 kB).
Remember some TurboGrafx-16 / PC Engine HuCard games doesn't work in Bomberman '93 emulator, so try to inject your TG-16 / PCE ROMs in Moto Roader, Super Star Soldier or Dungeon Explorer emulator. Glitches in title and character selection screen. There is a lot of slowdown during the main game. Remember you must use several ROM files of the games you want to inject and several Wii Virtual Console Channels (WADs) before concluding that the game has problems.
There's a hacked version that uses the analog SNES controller for start and play the game, which the Wii emulator supports. A collection of Wii banners (.bnr) A collection of WiiWare banners (.bnr) A collection of injected VC banners (GCN, NDS, N64, etc.) File type *.fam is the same as *.nes files are can be used as well.
Replaces the use of NUSPacker.jar in favor of CNUSPacker.exe. This is a program that allows you to inject games into the Virtual Console of the Wii U. Starts with a black screen, however it doesn't freeze the Wii. If you disable the checksum check (go to address 0FF888 in the rom and replace the first two bytes with: 4E 71), this will allow the game to work. To make the game use a 3 button controller, add this setting to the config file: dev.mdpad.enable_6b='0'. The 'SNK NeoGeo AES' & 'SNK NeoGeo MVS' Wii Channels are set up to work on a Japan, American or Europe / Australian Wii, due to the universal BIOS. Crashes when shows the 'Nintendo 64' logo. Number buttons, used for choose what controls use, doesn't work. The rom that locks 'Sonic the Hedgehog 3' to 'Sonic & Knuckles' has an issue that the SRAM (save file) won't save correctly in the Wii Emulator. HUD (life bar) jumps up and down when your character moves. We use essential cookies to perform essential website functions, e.g. The original game uses the MSX Keyboard for start the game, which the Wii emulator does not support. Works with very minor graphical glitches. The palette returns to normal when the character isn't moving. We use optional third-party analytics cookies to understand how you use GitHub.com so we can build better products. Example: In USA, the game 'Puzzle Bobble' switches to 'Bust-A-Move'. The special 'syscard3P.pce' file [Modified PCE CD-ROM² System v1.0 BIOS for Wii VC] MUST be in the 5.app file before packing in order to work, otherwise the game won't work. For Nintendo DS, you can use the ROM icon instead of the title screen image. Howewer, if Europe, the game switches to 'Puzzle Bobble'. The game supports 3 players, so change the 'nplayers' setting in the config file to: nplayers='3', The multi-tap must be connected to 'Port 2', so change the 'machine_md.use_4ptap' setting in the config file to: machine_md.use_4ptap='2', Add this setting to the config file to bypass the region lock message (setting the emulator's country to 'Europe'): console.machine_country='eu', This is basically an altered 'Wonder Boy in Monster World' that was released in Brazil by Tec-Toy. In this section you can enter the Wii U Common Key, this will allow you to package and unpack games in WUP format. However, there is no sound. Have to reset the game to fix the problem. Work fast with our official CLI. For more information, see our Privacy Statement. If you want to inject CD-ROM² games, remember only are supported TG-16 CD / PCE CD games that are compatible with CD-ROM² System or Super CD-ROM² System. Before injecting your game, you MUST check for what MSX system (MSX1 or MSX2) is readable.
There is an alternated version of the game that modifies the game to use the NES Controller's Directional Pad. The program adapts automatically according to the chosen ROM.
Add the option to individually modify the vertical and horizontal zoom of the N64 games. If you try to inject them using Auto InjectuWAD, possibly you receive the message 'Rom file too large to inject to the selected entry, exiting!!'. By clicking on the 'Do pack' button you will have to select a folder where the game will be placed in WUP Installer format (files, title.cert, title.tik, title.tmd, '.app' and '.h3'). IMPORTANT NOTE: Arcade CD-ROM² System games are NOT supported in Wii Virtual Console, due to the requirement of an special upgrade card called 'Arcade Card DUO' (for the Super CD-ROM² System unit) or 'Arcade Card PRO' (for the original CD-ROM² System unit). The ROM must NOT have a header. All games included in the pack works perfectly. This is because there is no data in the rom header to tell the Wii Emulator that 'Sonic & Knuckles' uses SRAM. Choosing a ROM is optional! IPS file MUST be applied in a 'Balloon Fight (JU) [! Enable the base game load after choosing the ROM. Learn more. The SRAM can easily be fixed (more details from this website: From offset (hex) 1B0 - 1BC, replace the data with the following: 5241 F820 0020 0001 0020 03FF. Voices play before characters' mouths sync. Game runs with very minor graphical glitches. Howewer, if the rom file extension is '.smd' or '.mgd', then use this tool to convert the ROM into '.bin': http://www.romhacking.net/utilities/383/. Game requires an Expansion Pak and will not work. Very minor graphical glitches, but otherwise works perfectly. For play MSX (MSX1) / MSX2 Virtual Console games on NTSC-U / PAL Wiis, (because MSX Wii VC games were only released in Japan, so they're only NTSC-J region), you MUST make the WAD Region FREE using FreeTheWads, ShowMiiWads, or any other program for patch WAD's region. The 'SEGA Genesis' / 'SEGA Mega Drive' Wii Channels are set up to work on a Japan, American or Europe / Australian Wii. Since this game is optimized to run in PAL50, running the game in NTSC will result in faster music and flickering sprites at the top of the screen. Change the aspect ratio from 4:3 to 16:9 (this stretches the image if the ROM does not have a widescreen patch). The original game uses the 'Arkanoid Controller', which the Wii emulator does not support. Learn more. If it does, then it has a header. download the GitHub extension for Visual Studio, https://github.com/Hotbrawl20/CNUS_Packer. The region setting for the WAD is in the 'config' file and can be changed to the required region that the WAD will be installed on. Shion and various other characters have been replaced with characters from Monica's Gang (. Makes a beeping noise when the A button is pressed and freezes the game. Configuration of the N64 Virtual Console, easily disables the dark filter, aspect ratio and display scale of the game. The original game uses the 'Paddle Controller', which the Wii emulator does not support. Crashes when you press the HOME button if injected in 'Bomberman Hero (U)'.

N64 Wii Wad

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