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System: X360, PS3, PC, Wii, PS2, PSP, DSReview Rating Legend
Dev: Krome Studios1.0 - 1.9 = Avoid4.0 - 4.4 = Great
Pub: Activision2.0 - 2.4 = Poor4.5 - 4.9 = Must Buy
Release: Jun. 23, 20092.5 - 2.9 = Average5.0 = The Best
Players: 13.0 - 3.4 = Fair
ESRB Rating: Teen3.5 - 3.9 = Good

As far as summer blockbusters go, Michael Bay’s Transformers: Revenge of the Fallen will be one of the biggest. Naturally, the film has been translated into distinct gaming experiences across every platform. On Tuesday, May 19th, at an Activision event in Las Vegas, I got a chance to play each and every version of the game. I’m happy to report that the Transformers IP has been lovingly recreated for each system, taking advantage of every console’s unique character. Transformers: Revenge of the Fallen (RotF) is bound to make an impact across every gaming demographic.

Transformers 2 revenge of the fallen pc game crack patch download

Daniel Suarez, executive producer of RotF, made it clear to all attending that the team at Activision and the various developers working on the games were well aware that the previous titles were not very well received. Rather than riding on the coattails of the film, Mr. Suarez assured us that RotF was going to encompass a truly compelling set of experiences across every system. After tooling around with the games, I’m willing to five that sentiment.

Kicking things off, we got to play in a couple multiplayer sessions on the Xbox 360. The multiplayer component for next-gen consoles isn’t merely a tacked-on feature set; it may actually be what sells the title to gamers outside of the Transformers core. Taking on both the Autobots and the Decepticons, we played in four on four Team Deathmatch and Control Points games. Unfortunately, we weren’t able to play any of the other modes, but these two options were more than sufficient to see just how much fun players are going to have with competitive multiplayer. Upon firing up the session, it became immediately apparent how important scale and tactical roles are. Because the bots are so massive, climbing up buildings is done effortlessly. This makes for three-dimensional, vertical play on all maps. Moreover, available characters on both sides of the fight can roll out on wheels or even take to the skies. This makes playing your role in RotF very important.

Transformers 2 Revenge Of The Fallen Pc Game Crack Patcher

Players will be able to take on a host of different bots that play very distinctly. For the Autobots, a couple forms of Optimus Prime were available (sorry, we can’t discuss what that’s all about). Optimus is a leader character with a high rate of fire, strong melee attacks, and leadership boon power that helps him deflect oncoming damage and makes his close-combat even more devastating. Players also will have access to Bumblebee, Ironhide, Ratchet, and Breakaway. These are a mix of scout, melee fighter, medic, and flying sniper. Utilizing a nice mix of roles and working in conjunction proves to be very devastating, especially when going after the objectives in Control Points mode. Similarly, the Decepticons are also a devastating group of characters. Players can choose from Megatron, Starscream, Grindor, Long Haul, and Sideways. The Decepticons have a lot of aerial fighters, and Megatron is utterly destructive.

Transformers 2 Revenge Of The Fallen Pc Game Crack Patch Download

I really enjoyed the multiplayer experience. Climbing up buildings, transforming in an instant, and laying down the hurt is quite unique. Every bot is loaded with strengths and weaknesses that you can take advantage of on either side of the conflict. While the bot count is somewhat light, the developers have promised a load of unlockables and future DLC support.

After multiplayer, we moved on to test out the single-player story mode. This time around, players will take on mission-based levels as either the Autobots or Decepticons. Single-player action is punctuated by fast and furious gameplay accentuated by the garnering of medals. Players will be awarded with ratings depending upon how quickly they achieve the objectives. For instance, in one level I played I was an Autobot: Ratchet. I was tasked with healing and protecting Ironhide from a relentless stream of Decepticons. I finished this level in just under ten minutes and was rewarded with a Silver medal. The developer with whom I was playing let me know that a few of the testers could get the level finished in around two minutes.

System: X360, PS3, PC, Wii, PS2, PSP, DSReview Rating Legend
Dev: Beenox1.0 - 1.9 = Avoid4.0 - 4.4 = Great
Pub: Activision2.0 - 2.4 = Poor4.5 - 4.9 = Must Buy
Release: Jun. 23, 20092.5 - 2.9 = Average5.0 = The Best
Players: 1, 2-8 (Online)3.0 - 3.4 = Fair
ESRB Rating: Teen3.5 - 3.9 = Good

Summer blockbuster films always seem to find their way to video game consoles. In the past they have nearly always ruined the time and money we’ve spent playing those titles. Over the last few months we’ve had really good movie-based games, X-Men Origins: Wolverine Uncaged Edition, and Ghostbusters: The Video Game to name a few. Does Transformers: Revenge of the Fallen continue this trend, or does it fall victim to old conventions?

Unfortunately, there’s no clear answer. While there are issues (I’ll get to those in a moment), it delivers on a level that surpasses the first title, while clinging to the roots of the first title. This isn’t a bad thing. For all its shortcomings, the first Transformers title had a lot of great elements to it that I really enjoyed and wanted more of.

Transformers Revenge Of The Fallen Pc Download

Transformers: Revenge of the Fallen loosely follows the movie. When I say loosely, I don’t mean good loosely, as in this is an attachment to the story we didn’t see in the film. No, I mean the bad loosely where there are just enough spoilers to give you the gist of what happens in the movie without going any deeper whatsoever. The Autobots have aligned themselves with the U.S. military to further protect Earth and combat the remaining Decepticons on the planet. Sam Witwicky has gone off to college and life is somewhat normal for the planet, except for the irrational attacks Decepticons make and the Autobots confront them and do billions of dollars in property damage.

To kick things off, you have your standard tutorial for controls. Even though some things are slightly different depending on the side you choose, Autobot or Deception, each story basically mirrors one another. The endgame is the same just with Autobot or Decepticon influences. This is probably where the lackluster story suffers the most. As I said earlier, the story picks the meat off the proverbial bones of the movie. Add to this the non-descript changes between the good and evil sides of the story, and you’ll be hard-pressed to play through a second time to see the outcome of the other side. Contributing factors to this are the “cutscenes” if you can call them that. Consisting of merely a war room setting with the Transformers standing around talking about what is happening. Not only did it feel boring, it actually made me care less about what was going on; I just wanted to do missions to destroy robots.

Structured as a strict mission-based game, it allows for short gameplay sessions, but it also creates a problem for exploration in the game because of the timer. I thought we had moved passed level timers in games, apparently not. These timers are not just for level completion but instead are for medals. The medals can help you acquire more Energon to spend on upgrades for your team, while you do still receive Energon by other means than the medals you earn. Earning the medals is the only way to obtain campaign points. The points are used to unlock zones and missions in the games. This bothers me a little because it basically forces you to play through levels several times just to progress through the story. This wouldn’t necessarily be a problem if those missions were varied from ‘destroy this set of enemies,’ ‘repair these devices,’ ‘escort this group to safety,’ etc.

Even though those sound varied, that’s not exactly the problem. The repetition is the problem. Even the missions where you have to repair devices are reduced to ‘look at an enemy, kill it.’ This is my biggest problem with the game. While the first title allowed for a little free-roam, this title confines the Transformers to battle royal status. Literally, when the missions start, your selected robot comes into the mission in a fashion that, at times, I wondered if I was playing a fighting game based on Transformers. The single-player experience felt more like multiplayer sessions than actual single-player campaigns.

Speaking of the multiplayer, Revenge of the Fallen actually surprised me with its online functionality. While there’s nothing revolutionary in the online modes, it felt really satisfying combating every robot that moved on the screen. My particular favorite mode was One Shall Stand. In this mode, one player is selected as Optimus Prime on the Autobots’ side and another Megatron on the Decepticons’ stage. It’s similar to VIP modes in other online games. It’s just sort of satisfying to have the option to face off against your longtime enemy reminiscent to the 80’s cartoon feature film. Except I think both Optimus and Megatron probably had a better control on where they were shooting.